On Sun, Jul 13, 2025 at 1:31 AM Alan Grayson <agrayson2...@gmail.com> wrote:

*> I had completely forgotten the Bell experiments which allegedly show
> that the Ignorance Interpretation of Superposition is wrong, and I've never
> seen a clear demonstation of that result.*


*I am now going to repeat a post I've sent to this list at least twice at
your request, it's about what the Bell Inequality is and what the
experimental fact that it is violated tells us about the nature of reality:*
*=== *

*This is going to be a long post, you asked for it. First I'm gonna have to
show that any theory (except for superdeterminism which is idiotic) that is
deterministic, local and realistic cannot possibly explain the violation of
Bell's Inequality that we see in our experiments, and then show why a
theory like Many Worlds witch is deterministic and local but NOT realistic
can.*

*The hidden variable concept was Einstein's idea, he thought there was
a local reason all events happened, even quantum mechanical events, but we
just can't see what they are. It was a reasonable guess at the time but
today experiments have shown that Einstein was wrong, to do that I'm gonna
illustrate some of the details of Bell's inequality with an example.*






























*When a photon of undetermined polarization hits a polarizing filter there
is a 50% chance it will make it through. For many years physicists like
Einstein who disliked the idea that God played dice with the universe
figured there must be a hidden variable inside the photon that told it what
to do. By "hidden variable" they meant something different about that
particular photon that we just don't know about. They meant something
equivalent to a look-up table inside the photon that for one reason or
another we are unable to access but the photon can when it wants to know if
it should go through a filter or be stopped by one. We now understand that
is impossible. In 1964 (but not published until 1967) John Bell showed that
correlations that work by hidden variables must be less than or equal to a
certain value, this is called Bell's inequality. In experiment it was found
that some correlations are actually greater than that value. Quantum
Mechanics can explain this, classical physics or even classical logic can
not.Even if Quantum Mechanics is someday proven to be untrue Bell's
argument is still valid, in fact his original paper had no Quantum
Mechanics in it and can be derived with high school algebra; his point was
that any successful theory about how the world works must explain why
his inequality is violated, and today we know for a fact from experiments
that it is indeed violated. Nature just refuses to be sensible and doesn't
work the way you'd think it should.            I have a black box, it has a
red light and a blue light on it, it also has a rotary switch with 6
connections at the 12,2,4,6,8 and 10 o'clock positions. The red and blue
light blink in a manner that passes all known tests for being completely
random, this is true regardless of what position the rotary switch is in.
Such a box could be made and still be completely deterministic by just
pre-computing 6 different random sequences and recording them as a look-up
table in the box. Now the box would know which light to flash.I have
another black box. When both boxes have the same setting on their rotary
switch they both produce the same random sequence of light flashes. This
would also be easy to reproduce in a classical physics world, just record
the same 6 random sequences in both boxes. The set of boxes has another
property, if the switches on the 2 boxes are set to opposite positions, 12
and 6 o'clock for example, there is a total negative correlation; when one
flashes red the other box flashes blue and when one box flashes blue the
other flashes red. This just makes it all the easier to make the boxes
because now you only need to pre-calculate 3 random sequences, then just
change every 1 to 0 and every 0 to 1 to get the other 3 sequences and
record all 6 in both boxes.The boxes have one more feature that makes
things very interesting, if the rotary switch on a box is one notch
different from the setting on the other box then the sequence of light
flashes will on average be different 1 time in 4. How on Earth could I make
the boxes behave like that? Well, I could change on average one entry in 4
of the 12 o'clock look-up table (hidden variable) sequence and make that
the 2 o'clock table. Then change 1 in 4 of the 2 o'clock and make that the
4 o'clock, and change 1 in 4 of the 4 o'clock and make that the 6 o'clock.
So now the light flashes on the box set at 2 o'clock is different from the
box set at 12 o'clock on average by 1 flash in 4. The box set at 4 o'clock
differs from the one set at 12 by 2 flashes in 4, and the one set at 6
differs from the one set at 12 by 3 flashes in 4.BUT I said before that
boxes with opposite settings should have a 100% anti-correlation, the
flashes on the box set at 12 o'clock should differ from the box set at 6
o'clock by 4 flashes in 4 NOT 3 flashes in 4. Thus if the boxes work by
hidden variables then when one is set to 12 o'clock and the other to 2
there MUST be a 2/3 correlation, at 4 a 1/3 correlation, and of course at 6
no correlation at all.  A correlation greater than 2/3, such as 3/4, for
adjacent settings produces paradoxes, at least it would if you expected
everything to work mechanistically because of some local hidden variable
involved.Does this mean it's impossible to make two boxes that have those
specifications? Nope, but it does mean hidden variables can not be involved
and that means something very weird is going on. Actually it would be quite
easy to make a couple of boxes that behave like that, it's just not easy to
understand how that could be. Photons behave in just this spooky manner, so
to make the boxes all you need it 4 things:1) A glorified light bulb,
something that will make two photons of unspecified but identical
polarizations moving in opposite directions so you can send one to each
box. An excited calcium atom would do the trick, or you could turn a green
photon into two identical lower energy red photons with a crystal of
potassium dihydrogen phosphate.2) A light detector sensitive enough to
observe just one photon. Incidentally the human eye is not quite good
enough to do that but frogs can, for frogs when light gets very weak it
must stop getting dimmer and appear to flash instead. 3) A polarizing
filter, we've had these for well over a century.4) Some gears and pulleys
so that each time the rotary switch is advanced one position the filter is
advanced by 30 degrees. This is because it's been known for many years that
the amount of light polarized at 0 degrees that will make it through a
polarizing filter set at X is [COS (x)]^2; and if X = 30 DEGREES (π/6
radians) then the value is .75; if the light is so dim that only one photon
is sent at a time then that translates to the probability that any
individual photon will make it through the filter is 75%.The bottom line of
all this is that there can not be something special about a specific
photon, some internal difference, some hidden local variable that
determines if it makes it through a filter or not. Thus if we ignore a
superdeterministic conspiracy, as we should, then one of two things MUST be
true:1) The universe is not realistic, that is, things do NOT exist in one
and only one state both before and after they are observed. In the case of
Many Worlds it means the very look up table as described in the above
cannot be printed in indelible ink but, because Many Worlds assumes that
Schrodinger's Equation means what it says, the look up table itself not
only can but must exist in many different versions both before and after a
measurement is made.*

*2) The universe is non-local, that is, everything influences everything
else and does so without regard for the distances involved or amount of
time involved or even if the events happen in the past or the future; the
future could influence the past. But because Many Worlds is non-realistic,
and thus doesn't have a static lookup table, it has no need to resort to
any of these non-local influences to explain experimental results.*

*Einstein liked non-locality even less than nondeterminism, I'm not sure
how he'd feel about non-realistic theories like Many Worlds, the idea
wasn't discovered until about 10 years after his death.*

*  John K Clark    See what's on my new list at  Extropolis
<https://groups.google.com/g/extropolis>*

da7


>

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