On Sun, Apr 18, 2010 at 1:38 PM, Sami Perttu <sami.per...@gmail.com> wrote: > Definitely on-topic and it seems like a very interesting game, I'd > like to try it some time.
Thanks, Sami. > But it's hard to give useful feedback > without playtesting it. It's been playtested quite a bit. At this point I'd consider you to be /playing/ it. :) > The scoring rules are critical - how did you > settle on multiplying everything together? Maybe it's the only simple > choice that makes sense. The short answer is that it's more fun, and generates universes and multiverses that are more what I wanted out of the game. Several other schemes were tried and abandoned. For example, scoring by adding the lines of a universe together led to universes that were single long lines in practice, because a line with 15 words scored as well as one that was 5+5+5 words, and was easier to maintain. If you multiply lines together, however, the latter universe has a base score of 125 points, which is much higher than 15, and this principle leads to more "well-rounded", fun, and interesting universes. Similarly, multiplying universes together leads to players developing well-rounded multiverses, just as multiplying lines leads to their developing well-rounded universes. Finally, multiplying by complexity rather than adding it as a bonus encourages players to treat complexity as an integral part of the game and pay close attention to the number of rules they have, rather than simply focusing on adding as many words as possible. > I think you'd get more comments if you included a sample annotated > game with the rules. Thanks. You may be right, and this may be something I'll get around to, but probably not soon. I had hoped that the sample universe and set of sample laws provided would be enough to get people who had never played the game started. I hope you do give MultiVerses a try. I know that you've probably never played one of my games before, and of course it doesn't come in a colorful box with the name of a famous game designer on it. By way of credentials, I'll just state that I'm dedicated to "open culture" gaming (hence the lack of fancy box) and I've won a couple of small game design contests. Also, my games tend to be novel and experimental because I'm not trying to sell to a mass market audience. The day Reiner Knizia or Wolfgang Kramer designs a game about multiversal cosmology is the day I'll have to look for a new artform. :) Thanks for your comments. Ron -- Ron Hale-Evans ... r...@ludism.org ... http://ludism.org/tinfoil ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) -- You received this message because you are subscribed to the Google Groups "Everything List" group. To post to this group, send email to everything-l...@googlegroups.com. To unsubscribe from this group, send email to everything-list+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/everything-list?hl=en.