On Thu, Aug 31, 2023 at 6:29 PM Bruce Kellett <bhkellet...@gmail.com> wrote:

*> OK. So spell out your non-realist, but local, many worlds account of the
> violations of the Bell inequalities. It seems that you want it both ways --
> Bell's theorem says that MWI must be non-local, but you claim that it is
> local? "Realism" has nothing to do with it.*



"Realism" has* EVERYTHING* to do with it, and I spelled out exactly why in
a post on May 4 2022 when somebody said they wanted to hear all the gory
details and this is what I said:
==

" If you want all the details this is going to be a long post, you asked
for it. First I'm gonna have to show that any theory (except for
superdeterminism which is idiotic) that is deterministic, local and
realistic cannot possibly explain the violation of Bell's Inequality that
we see in our experiments, and then show why *a theory like Many Worlds
which is deterministic and local but NOT realistic can.*

The hidden variable concept was Einstein's idea, he thought there was a
local reason all events happened, even quantum mechanical events, but we
just can't see what they are. It was a reasonable guess at the time but
today experiments have shown that Einstein was wrong, to do that I'm gonna
illustrate some of the details of Bell's inequality with an example.

When a photon of undetermined polarization hits a polarizing filter there
is a 50% chance it will make it through. For many years physicists like
Einstein who disliked the idea that God played dice with the universe
figured there must be a hidden variable inside the photon that told it what
to do. By "hidden variable" they meant something different about that
particular photon that we just don't know about. They meant something
equivalent to a look-up table inside the photon that for one reason or
another we are unable to access but the photon can when it wants to know if
it should go through a filter or be stopped by one. We now understand that
is impossible. In 1964 (but not published until 1967) John Bell showed that
correlations that work by hidden variables must be less than or equal to a
certain value, this is called Bell's inequality. In experiment it was found
that some correlations are actually greater than that value. Quantum
Mechanics can explain this, classical physics or even classical logic can
not.

Even if Quantum Mechanics is someday proven to be untrue Bell's argument is
still valid, in fact his original paper had no Quantum Mechanics in it and
can be derived with high school algebra; his point was that any successful
theory about how the world works must explain why his inequality is
violated, and today we know for a fact from experiments that it is indeed
violated. Nature just refuses to be sensible and doesn't work the way you'd
think it should.

I have a black box, it has a red light and a blue light on it, it also has
a rotary switch with 6 connections at the 12,2,4,6,8 and 10 o'clock
positions. The red and blue light blink in a manner that passes all known
tests for being completely random, this is true regardless of what position
the rotary switch is in. Such a box could be made and still be completely
deterministic by just pre-computing 6 different random sequences and
recording them as a look-up table in the box. Now the box would know which
light to flash.

I have another black box. When both boxes have the same setting on their
rotary switch they both produce the same random sequence of light flashes.
This would also be easy to reproduce in a classical physics world, just
record the same 6 random sequences in both boxes.

The set of boxes has another property, if the switches on the 2 boxes are
set to opposite positions, 12 and 6 o'clock for example, there is a total
negative correlation; when one flashes red the other box flashes blue and
when one box flashes blue the other flashes red. This just makes it all the
easier to make the boxes because now you only need to pre-calculate 3
random sequences, then just change every 1 to 0 and every 0 to 1 to get the
other 3 sequences and record all 6 in both boxes.

The boxes have one more feature that makes things very interesting, if the
rotary switch on a box is one notch different from the setting on the other
box then the sequence of light flashes will on average be different 1 time
in 4. How on Earth could I make the boxes behave like that? Well, I could
change on average one entry in 4 of the 12 o'clock look-up table (hidden
variable) sequence and make that the 2 o'clock table. Then change 1 in 4 of
the 2 o'clock and make that the 4 o'clock, and change 1 in 4 of the 4
o'clock and make that the 6 o'clock. So now the light flashes on the box
set at 2 o'clock is different from the box set at 12 o'clock on average by
1 flash in 4. The box set at 4 o'clock differs from the one set at 12 by 2
flashes in 4, and the one set at 6 differs from the one set at 12 by 3
flashes in 4.

BUT I said before that boxes with opposite settings should have a 100%
anti-correlation, the flashes on the box set at 12 o'clock should differ
from the box set at 6 o'clock by 4 flashes in 4 NOT 3 flashes in 4. Thus *if
the boxes work by hidden variables then when one is set to 12 o'clock and
the other to 2 there MUST be a 2/3 correlation, at 4 a 1/3 correlation, and
of course at 6 no correlation at all.  A correlation greater than 2/3, such
as 3/4, for adjacent settings produces paradoxes, at least it would if you
expected everything to work mechanistically because of some local hidden
variable involved.*

*Does this mean it's impossible to make two boxes that have those
specifications? Nope,* but it does mean hidden variables can not be
involved and that means something very weird is going on. Actually it would
be quite easy to make a couple of boxes that behave like that, it's just
not easy to understand how that could be.

Photons behave in just this spooky manner, so to make the boxes all you
need it 4 things:

1) *A glorified light bulb*, something that will make two photons of
unspecified but identical polarizations moving in opposite directions so
you can send one to each box. An excited calcium atom would do the trick,
or you could turn a green photon into two identical lower energy red
photons with a crystal of potassium dihydrogen phosphate.

2) *A light detector sensitive enough to observe just one photon*.
Incidentally the human eye is not quite good enough to do that but frogs
can, for frogs when light gets very weak it must stop getting dimmer and
appear to flash instead.

3) *A polarizing filter,* we've had these for well over a century.

4) Some gears and pulleys so that each time the rotary switch is advanced
one position the filter is advanced by 30 degrees. This is because* it's
been known for many years that the amount of light polarized at 0 degrees
that will make it through a polarizing filter set at X is [COS (x)]^2; and
if X = 30 DEGREES (π/6 radians) *then the value is .75; if the light is so
dim that only one photon is sent at a time then that translates to the
probability that any individual photon will make it through the filter is
75%.

The bottom line of all this is that there can not be something special
about a specific photon, some internal difference, some hidden local
variable that determines if it makes it through a filter or not. *Thus if
we ignore a superdeterministic conspiracy, as we should, then at least one
of two things MUST be true:*

1) *The universe is not realistic*, that is, things do NOT exist in one and
only one state both before and after they are observed. In the case of Many
Worlds it means the very look up table as described in the above cannot be
printed in indelible ink but, because Many Worlds assumes that
Schrodinger's Equation means what it says, the look up table itself not
only can but must exist in many different versions both before and after a
measurement is made.

2) *The universe is non-local*, that is, everything influences everything
else and does so without regard for the distances involved or amount of
time involved or even if the events happen in the past or the future; the
future could influence the past. But *because Many Worlds is non-realistic,
and thus doesn't have a static lookup table, it has no need to resort to
any of these non-local influences to explain experimental results."*
*==*
Back in 2022 in response to my post in the above you complained that it was
too long and detailed even though previously you had complained that my
explanation was too short and lacked detail. And I have no doubt that today
you will complain that my explanation was still too long and detailed.  And
then, ignoring the fact that Many Worlds does *NOT* say everything happens
it says everything *PHYSICALLY POSSIBLE * happens,  you complained that in
my example I failed to include instances where 2 polarizers oriented
oriented in opposite directions produced  up-up and down-down, and this is
what I said:
==
"*NO, up-up and down-down is never allowed!* If I set my polarizer in the
"up" alignment (and I am free to pick any direction I like and call it
"up") and a undetermined photon makes it through then then I know with 100%
certainty that my photon is now polarized "up", and I know for a fact that
if you set your polarizer to the corresponding "down" position then there
is a 100% chance the brother photon that is entangled with mine will make
it through your polarizer and a 0% probability it will not. *Set the
polarizers to any angle you like but you will NEVER ever ever see up-up or
down-down.  *

If instead of orienting your filter in the "down" position you only
misaligned it from mine by 30° then is a 75% chance the photon will make it
through your polarizer, if it does then you know with certainty that your
photon is now, not in the "up" direction, but in a direction 30° from "up".
And you know one other thing, you know that your photon and mine are no
longer entangled because *misaligned polarizers destroy entanglement.*  By
the way, I use quotation marks because "up" and "down" are completely
arbitrary directions, as long as consistency is maintained between what is
called "up" and "down" any direction can be chosen"
==
If  you have complaints about anything I've said in the above, which I'm
sure you will, feel free to say so, but please don't complain that my
explanations are too short and lack detail, and then complain that they're
too long and have too much detail.
 John K Clark    See what's on my new list at  Extropolis
<https://groups.google.com/g/extropolis>
2md

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