Hello,

> > The issue is very simple: do not put pointers to MonoObject* in the
> > stack to avoid doing the #include <pthread.h>, if you need to keep a
> > pointer to a MonoObject, do it on the heap or a structure.
> 
> ahh neat.  last time i asked anybody (in nyc) nobody had any idea, and
> i couldn't find you at the time.

Maybe we should have bindings done to write Evolution components in
Mono.   Anyone can point me to a sample component today that I can use
as a starting point?

Miguel.
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