Hello, > > The issue is very simple: do not put pointers to MonoObject* in the > > stack to avoid doing the #include <pthread.h>, if you need to keep a > > pointer to a MonoObject, do it on the heap or a structure. > > ahh neat. last time i asked anybody (in nyc) nobody had any idea, and > i couldn't find you at the time.
Maybe we should have bindings done to write Evolution components in Mono. Anyone can point me to a sample component today that I can use as a starting point? Miguel. _______________________________________________ evolution-hackers maillist - [EMAIL PROTECTED] http://lists.ximian.com/mailman/listinfo/evolution-hackers
