I have problems with q3demo too... I get flickering textures and stuff, tho'
the sound works fine. The q3test versions before the q3demo worked just fine.

If you use OpenSoundSystem the sound MAY become fucked up, at least from my own
experience.
I installed the kernel modules for my card instead of using OSS, then q3 ran
just fine.

But I have (had) a voodoo2... so maybe the problem is global, ie. they really
fucked up the release?

I can't test anymore since my voodoo2 card seems to have hit the ground for
good. :( Don't know why, but one day it suddenly stopped working.

Rickard �berg <[EMAIL PROTECTED]>
"Why do you necessarily have to be wrong just because a few 
 million people think you are?"

On 25-Nov-99 Svante Signell wrote:
> Hi, sending this to the list as well. Did not get any reply from
> ID. Anybody having the same experience?
> 
> Svante Signell
> 
> The combination of Mandrake6.1, Voodoo Banshee and
> libMesaVoodooGL.so.3.3 does not work with the latest demo:
> q3demoTEST-1.10-5.i386.rpm.
> 
> The older demo, q3test-1.08-glibc-2.i386.rpm, worked OK. However that
> version used the library libMesaVoodooGL.so.3.1. After trying, it was
> found that the new demo works OK with the old library.
> 
> Symptoms:
> The first screen with the flashing Quake III text seems to update the
> screen every two seconds or so. Also the sound hangs and the mouse is
> stuck in the upper left corner. Moving to play mode with the arrows
> results in normal mouse behaviour. However, after a few second of
> play, the sound hangs again and no movement is possible.

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