Hello: I'm writing in regards to problems I'm having with Shogo: MAD and Sin (both by Hyperion) using OpenGL. I have the following system: Linux Mandrake 8.0 Final Kernel 2.4.3 XFree86 4.0.3 nvidia 0.9-769 drivers from nvidia.com Hercules Prophet II (GeForce 2 GTS with 64 Megs DDR RAM) Soundblaster Live! Intel Pentium III 866Mhz 512 Megs PC-133 RAM If I launch Shogo: MAD with OpenGL, it crashes with the following error: Fatal signal: Segmentation Fault (SDL Parachute Deployed) Sin will launch, but runs so slow that it is unplayable. Sound stutters, the mouse is ignored, and key presses are not registered until several seconds later. Both games are completely unplayable using OpenGL. If I use Software modes, both games work, but they are ugly and not particularly fun. Has anyone successfully played these games using OpenGL with an Nvidia card and Mandrake 8.0? If so, did you have to do anything special? Also, as an aside, Shogo: MAD originally was causing me Kernel Panics which led to several hard reboots. For whatever reason, Shogo: MAD could not handle the supermount. I wonder if the autorun.inf could cause a problem with that. Sin had no problems with supermount. The only substantial difference that I noticed between the two games was that Sin lacked the autorun.inf that Shogo had. If you will be installing Shogo, deactivate your supermount for the install. Once it is installed, you can activate supermount again. If anyone has a fix or knows what causes this, I would be interested in that as well. The exact Kernel panic message was: Kernel panic: SUPERMOUNT panic (device 0/11): supermount_put_write_acess: filesystem not write accessed Thanks. Take care. __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/
