maybe because the alsa sound drivers.
(see par. 6.4 )
http://www.alsa-project.org/~valentyn/Alsa-sound-mini-HOWTO-6.html
--
Adrien
s wrote:
>On Thursday 28 March 2002 04:39 pm, you wrote:
>
>>Hi
>>
>>Anyone managed to run Quake3 in LM8.2?
>>When I run ./quake3 I get a signal 11 when it tries to initialize the sound
>>
>>------- sound initialization -------
>>------------------------------------
>>Received signal 11, exiting...
>>
>>
>>In the first part of the initialization, it does find the OpenGL libraries
>>and so on. For whatever reason it fails on the sound init.
>>
>>note: /dev/dsp exists and I've got sound for other apps or games (eg
>>Civ:CTP)
>>
>>Any help appreciated.
>>Thanks
>>
>
>This is a bit of hack that I had to start using about the time devfs hit, tho
>the connection wasn't confirmed. I found this script when I was googling
>around for a fix for the same thing. The instructions are included, and
>even if you get an error during compiling, just try it anyway. I can't
>recall what the error is, but it didn't effect the scripts usefulness.
>
>[s@tuxmachine]:s$ cat /object5/archives/memset.c
>/* This is (c)2001 Gerald Britton <[EMAIL PROTECTED]>
>* * Taken from emu10k1-devel mailing list
>* * Compile with: gcc -shared -o memset.so memset.c
>* * Copy resultant memset.so to quake3 directory
>* * Then run: LD_PRELOAD=./memset.so ./quake3.x86
>* */
>
>void *memset(void *s, int c, int n)
>{
> char *p = s;
> while (n--)
> *p++ = c;
> return s;
>}
>
>---------------------
>
>then I made up a little bash script to preload it for me (xgamma stuff is to
>lighten screen).
>
>[s@tuxmachine]:s$ cat quake3.sh
>#!bin/sh
>
>xgamma -gamma 2.0
>
>cd /usr/local/games/quake3 && LD_PRELOAD=./memset.so ./quake3.x86
>
>xgamma -gamma 1.0
>exit 0
>
>hth,
>-s
>
>
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>
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