Hello Andrew, Thx, for the quick respons. Excluding the detail texture decreases the file size indeed. That was what I'm looking for.
Regards, Maarten On 27 nov, 17:32, FaceGen Guru <[EMAIL PROTECTED]> wrote: > Hi Maarten, > > The FG file size is determined by how it was created. If you created a > face at random and did non apply a detail texture, the FG file will > only be 300 bytes. If you create the FG file from a photograph, its > size will vary depending on the amount of detail it is able to extract > from the photograph. It can be as large as 1.3MB if you have an > extremely large source image. You can get a good amount of detail in > about 20KB. > > When using our SDK to develop a game, you can control the size of the > detail texture used, or you can avoid using a detail texture entirely. > > In FaceGen Modeller, you can remove a detail texture from an FG file > by selecting 'none' from the detail texture drop-down box. It is also > possible to resize a detail texture by extracting it using the > 'extractdetailtexture.exe' utility, resizing it yourself, then adding > it to the list of selectable detail textures (search for 'Detail > Texture' in the Modeller User Manual). > > Best wishes, > Andrew. --~--~---------~--~----~------------~-------~--~----~ FaceGen: Award-winning 3-D face creation software. Visit http://www.facegen.com to download a free copy of the Modeller! You received this message because you are subscribed to the Google Groups "FaceGen" group. For more options, visit this group at http://groups.google.com/group/facegen?hl=en -~----------~----~----~----~------~----~------~--~---
