Hello Andrew,

Thx, for the quick respons. Excluding the detail texture decreases the
file size indeed. That was what I'm looking for.

Regards,
Maarten

On 27 nov, 17:32, FaceGen Guru <[EMAIL PROTECTED]> wrote:
> Hi Maarten,
>
> The FG file size is determined by how it was created. If you created a
> face at random and did non apply a detail texture, the FG file will
> only be 300 bytes. If you create the FG file from a photograph, its
> size will vary depending on the amount of detail it is able to extract
> from the photograph. It can be as large as 1.3MB if you have an
> extremely large source image. You can get a good amount of detail in
> about 20KB.
>
> When using our SDK to develop a game, you can control the size of the
> detail texture used, or you can avoid using a detail texture entirely.
>
> In FaceGen Modeller, you can remove a detail texture from an FG file
> by selecting 'none' from the detail texture drop-down box. It is also
> possible to resize a detail texture by extracting it using the
> 'extractdetailtexture.exe' utility, resizing it yourself, then adding
> it to the list of selectable detail textures (search for 'Detail
> Texture' in the Modeller User Manual).
>
> Best wishes,
> Andrew.

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