Hello Peter,

The result you're seeing is not a crash, but the result of vertex mis-
ordering.

In the Customizer Model Geometry Integration step, the base model and
the morph target must have the same vertex ordering. If not, you will
get a random mess of triangles as you have seen.

You have to be careful as some operations and some exporters in 3D
modelling packages will re-order vertices without telling you.

Best wishes,
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