My goal is to create a ready-made fbx for faceshift right out of facegen. There are some problems:
1. Facegen does not export to fbx, so I export to ma and then in maya to fbx 2. Even the ma has no basic bones-structure, ie. jointNeck, jointLeftEye and jointRightEye, so these need to be added. 3. The main problem is that the natural look of faceshift models comes from subtle blendshapes, ie puff for instance. I have no idea how to create them in facegen and everything "hand-made" sticks out in a negative way. Any ideas on how to automate those problems, so I create a face in facegen, press a button and have a ready-made faceshift model with all nuances? -- You received this message because you are subscribed to the Google Groups "FaceGen" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
