My goal is to create a ready-made fbx for faceshift right out of facegen.

There are some problems:


   1. Facegen does not export to fbx, so I export to ma and then in maya to 
   fbx
   2. Even the ma has no basic bones-structure, ie. jointNeck, jointLeftEye 
   and jointRightEye, so these need to be added.
   3. The main problem is that the natural look of faceshift models comes 
   from subtle blendshapes, ie puff for instance. I have no idea how to create 
   them in facegen and everything "hand-made" sticks out in a negative way.

Any ideas on how to automate those problems, so I create a face in facegen, 
press a button and have a ready-made faceshift model with all nuances?

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