Thanks for your answer.
First of all I need to see the whole head shape, not only the face. this is 
very important, but not possible in Artist.
Next I need to have different types of textures for the skin, this is 
offered only in Modeller, as well as different lighting options. From 
identikit point of view it would be great to have these two options 
increased, i.e. adding own skin textures, editing existing ones and having 
colored light sources as well.
Finally an editable neck is also very important to have for the overall 
look of a suspect.

Modeller offers very much for me, what I need in future I sent you on an 
email list some weeks ago. I wish you would add the daz3d export option to 
Modeller, this would make my day. :-)
Btw, Artist's user interface is not as neatly arranged as Modeller's, too 
much scrolling because of too big letters compared to Modeller (working on 
a 15.4" laptop display). Modeller seems much more cleaned up to me.

These are the reason why I always have to use Modeller first. To transfer 
this result to Daz3D, I have to save Modellers result, reopen it in Artist 
(at the moment), and export it to Daz3D. This makes my workflow a bit time 
consuming. So an export function directly from Modeller's interface would 
be great. :-)

Best wishes,
Peter

Am Samstag, 24. Oktober 2015 20:00:35 UTC+2 schrieb FaceGen Guru:
>
>
> Peter, thank you for your feedback.
>
> The reason we made a separate product is so artists can make use of 
> FaceGen without shelling out $299 :)
>
> In terms of workflow, what controls would you use with Artist that are 
> currently only in Modeller ?
>
> We will in future migrate more of them to Artist so there should be no 
> need to switch back and forth.
>
> Best wishes,
>
>

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