Hi,,

was just wondering if you ever got to the bottom of the poor texture export 
when converting the Facegen file to a Daz3d character issue.
It also doesn't help that the torso map and eyes etc are poor as well and 
dont match the face text map which then creates a seam where the UV maps 
join.

I have been messing with genesis original maps which are higher quality and 
trying to incorporate Facegen Modeller exports maps as it does create a 
high quality map.. Main problem is all the head models i have with facegen 
modeler dont have the same uv layout as what Facegen Artists creates thru 
Daz3d..

Looking forward to your response..

Many thanks Jason



On Sunday, September 6, 2015 at 5:57:08 AM UTC+1, jagmehta wrote:
>
> The mask produced by the process is actually quite good, however, when 
> textures are applied to Genesis Character (Skinface,  etc)  in DAZ ver 4.8, 
> IT DOES NOT COME EVEN CLOSE TO WHAT IT SHOULD BE.........Please advise
>
> Can Your software (Which software ??) produce textures to match a 
> photo EXACTLY, which  can then be  applied to a GENESIS character in DAZ 3D 
> so that The Daz character's face matches up with the photo?
>
> Please let me know, so I can proceed with acquisition  of your software
>
> A trial software would be very much appreciated
>
> Merci
>

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