Hi Deema, The default 'Animate' model set in Modeller uses morphs to achieve eye movements as it has a seamless geometry over the eyes instead of discrete sphere meshes.
As such, the eye movements are only approximate; about 25 degrees in both directions, when control is moved all the way to 1, for: * AU61/62 Eyes Turn Left/Right * AU65 Walleye Left/Right * AU66 Cross-eyes And for up/down: * AU63 Eyes Up ... about 15 degrees * AU64 Eyes Down ... about 30 degrees. Remember that's only for the 'Animate' model set ... other model sets may be different. Best wishes, -- You received this message because you are subscribed to the Google Groups "FaceGen" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
