I am using the base genesis 2 female maps with FaceGen.  If I don't adjust 
any of the tint or color parameters, I get a seamless texture but the much 
lighter face that I am using still appears light in the finished product, 
like a layer of lighter-colored makeup.  If I try to adjust the tint in the 
color tab, or change the the base maps, I end up with a seam at the neck 
where the colors do not match.  No such seam between the torso/limbs.  

I need to be able to produce lighter overall maps, so that I can apply tint 
in post processing, and I need the lighter faces I use to actually blend 
and not look like ghost faces on a darker body.  What am I doing wrong?  
Suggestions?  Thank you. 

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