If I do this:
4 B{ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 } <displaced-alien>
I get a ( displaced-alien ) that points four bytes into that byte
array, like you'd expect. But if I then do this:
8 swap <displaced-alien>
I get ALIEN: 12 . It looks like <displaced-alien> assumes the
underlying alien is absolute and only adds the offsets together,
forgetting what byte-array it's relative to.
-Joe
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