Hi Joe,

I added a way to set your target platform in the command line.  If you  
run the script as usual but with a second parameter, the script parses  
this parameter and overrides the OS, ARCH, and WORD variables for all  
options.

For example, both of these should work now:
./build-support/factor.sh update macosx-x86-32
./build-support/factor.sh update macosx-x86-64

Running the script without a second argument on an Intel Mac will soon  
default to a 64bit build if you have a Core2Duo processor.  The code  
is ready to go, we just have to change a single line of the build  
script.

Doug


On Sep 13, 2008, at 9:24 PM, Joe Groff wrote:

> On Sep 13, 2008, at 6:39 PM, Slava Pestov wrote:
>
>> To fix the second problem with mouseLocationInWindow, I had to
>> completely redo how the FFI was handling functions which returned
>> small structs by value on x86.64. Now that this is fixed the UI
>> appears to run. Soon we'll have binary packages for Mac OS X x86.64.
>
> When I was reading through the x86-64 ABI docs, I was thinking, "I bet
> that's a bitch to implement." Glad to hear you got it working.
>
>> Thanks for the hard work Joe! I'm really impressed with your  
>> Objective
>> C 2.0 bridge and low-level debugging skills.
>
> No problem. I appreciate your help getting all the code generator bugs
> sorted out.
>
> Is it possible to override build-support/factor.sh's platform
> detection to update and build for a particular architecture?
>
> -Joe
>
>
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