Phil,

After thinking about it a litte more, I'm not 100% sure that it is an
OpenGL issue. I had assumed that since the last message in the console
before it died was loading "tetris/gl.factor", that it was GL related,
but now I see that it just so happened that that vocab was simply the
last in the USING: list that needed to be loaded.

Nevertheless, the callstack was definitely in "ui.private" code when
it died, so I guess it could still be OpenGL related or perhaps window
system related?

-keith

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