Sorry to interrupt the usual Factor talk, but I know that there are
some really talented programmers who read this list....

Can anyone recommend a good book or website that discusses modern
OpenGL techniques (VBOs, shaders, etc)? My needs are modest, mostly
related to particle system effects (last year I wrote a snowglobe app
for the iPhone, and I'd like to update it to take advantage of the new
GPU in the latest iPhone/iPod hardware).

Thank you!
-keith

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