On May 5, 2010, at 9:58 AM, Slava Pestov wrote:

> Hi Jon,
> 
> Instead of just setting the texture to f, what you need to do is
> deallocate it. 

Constantly allocating and deallocating textures will still kill most GPUs. You 
should allocate one texture object for the video and update its contents each 
frame using glTexSubImage2D.

-Joe
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