On May 5, 2010, at 9:58 AM, Slava Pestov wrote:
> Hi Jon,
>
> Instead of just setting the texture to f, what you need to do is
> deallocate it.
Constantly allocating and deallocating textures will still kill most GPUs. You
should allocate one texture object for the video and update its contents each
frame using glTexSubImage2D.
-Joe
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