sparaig wrote:

>--- In [email protected], Bhairitu <[EMAIL PROTECTED]> wrote:
>[...]
>  
>
>>I've  worked in the games industry for many years.  One interesting 
>>thing is that many of the game programmers don't play games.   I 
>>personally find them boring and a waste of time and wince when I 
>>actually have to play a game to debug it (I usually drop in a ton of 
>>cheats or set the code to go right to the spot where the bug has been 
>>reported).  Shoot'em ups or what we used to call "loop games" probably 
>>don't develop that much mental ability but will increase physical 
>>dexterity.   Some of the fantasy and role playing games and simulations 
>>require some thinking and problem solving so that is where it may help 
>>kids with their thinking.
>>
>>    
>>
>
>Huh. You're an exception to the rule according to all the industry books and 
>interviews I've 
>read. The most interesting computer games in each genre are ALWAYS invented by 
>people 
>who have an interest in that genre.
>
>  
>
Well I guess that tells you the kind of hype and bullshit you get from 
just reading about it.  Living it is a different story altogether.   And 
just because some of us don't play games doesn't mean we didn't have an 
interest in the genre.  One reason we don't like to play is that is 
inefficient to spend the time to learn the game.  What I did when I 
wanted to see a new game is go see the QA people playing it because they 
played it well and had spent the time learning it.  The main concept in 
game design is the same as any other piece of entertainment: it must be 
compelling.  Once you know that playing them is irrelevant.

>And every company that hires games programmers, artists, etc., that I'm aware 
>of, looks 
>for people who have an interest in the kind of games that that company 
>specializes in.
>
>  
>
It was not a necessity where I worked and we produced some of the all 
time best selling games.  In fact there were a few programmers we hired 
that their dream job was to work at our company.  They learned that 
programmers don't design the games and the company wasn't the dream they 
thought it was.  They can provide some input but the designers and 
producers design the game.  These days that is even more specific.  I 
don't think anyone who came into the company with that reason ever 
lasted very long.

We had people who did really well who weren't into games that much at all.
 
My biggest problem was my DOD programmers who were excellent coders and 
problem solvers but couldn't work with a schedule at all.  I also had 
managers from other companies tell me they had run into the same problem.

>Of course, they also look for guys who juggle, play extreme sports, work magic 
>and/or 
>slight-of-hand, etc....
>
I had to watch out that HR didn't put out ads for people with 5 years of 
DirectX programming when DirectX had only been around less than two 
years at the time.



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