--- In [email protected], Bhairitu <[EMAIL PROTECTED]> wrote:
>
> sparaig wrote:
> > --- In [email protected], Bhairitu <noozguru@> wrote:
> >   
> >> sparaig wrote:
> >>     
> >>> --- In [email protected], Bhairitu <noozguru@> wrote:
> >>> [...]
> >>>       
> >
> >   
> >>> You're a programmer. You know how important initial design decisions can 
> >>> be, 
especially 
> >>> when dealing with very complicated systems like MPEG-4. Why are you 
> >>> taking such 
an 
> >>> indefensible stance here?
> >>>       
> >> Because I'm presenting the reality you are creating a fantasy.  Try 
> >> reading the Apple article.
> >>
> >>     
> >
> >
> > WHICH Apple article would that be?
> >
> > http://tinyurl.com/yycsdd
> >   
> The one I referenced before:
> http://www.apple.com/mpeg4/
>

You mean THIS article?

The video codec is only part of the equation. You could deliver a VRML movie 
using 
MPEG-4 or a combination of VRML and video, etc.

http://www.apple.com/mpeg4/
[...]
"Based on a Time-tested Technology
While audio and video are at the core of the MPEG-4 specification, MPEG-4 can 
also 
support 3D objects, sprites, text and other media types.

Sound familiar? It should. You've been able to mix media with Apple's QuickTime 
technology for over a decade, storing each new type in a separate track. With 
this kind of 
extensibility, it's no surprise that the ISO chose the QuickTime file format as 
the 
foundation for the new MPEG-4 standard."

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