--- In [email protected], Bhairitu <[EMAIL PROTECTED]> wrote: > > sparaig wrote: > > --- In [email protected], Bhairitu <noozguru@> wrote: > > > >> sparaig wrote: > >> > >>> --- In [email protected], Bhairitu <noozguru@> wrote: > >>> [...] > >>> > > > > > >>> You're a programmer. You know how important initial design decisions can > >>> be, especially > >>> when dealing with very complicated systems like MPEG-4. Why are you > >>> taking such an > >>> indefensible stance here? > >>> > >> Because I'm presenting the reality you are creating a fantasy. Try > >> reading the Apple article. > >> > >> > > > > > > WHICH Apple article would that be? > > > > http://tinyurl.com/yycsdd > > > The one I referenced before: > http://www.apple.com/mpeg4/ >
You mean THIS article? The video codec is only part of the equation. You could deliver a VRML movie using MPEG-4 or a combination of VRML and video, etc. http://www.apple.com/mpeg4/ [...] "Based on a Time-tested Technology While audio and video are at the core of the MPEG-4 specification, MPEG-4 can also support 3D objects, sprites, text and other media types. Sound familiar? It should. You've been able to mix media with Apple's QuickTime technology for over a decade, storing each new type in a separate track. With this kind of extensibility, it's no surprise that the ISO chose the QuickTime file format as the foundation for the new MPEG-4 standard."
