It might be worthwhile creating a custom type for an "image group". That would allow you to define webskins that output xml, or an html slideshow, or a thumbnail table, etc. It would also mean that url access would automatically be available via /index.cfm?objectid=#imagegroupid#.
Blair On 5/10/07, John Beynon <[EMAIL PROTECTED]> wrote: > > > so my immediate requirement... > > I want to collect together a group of images - and then retrieve them > and turn the output into XML for use with SlideShowPro. > > In my old CMS i'd create a page, relate some images to it and then > when i need the xml i'd know the pageid i'd need to get the related > images from and go from there. > > At the moment (Farcry 4) I've created a node under my images branch > called rotations and uploaded the images into there. I've been digging > around the dmNavigation and tree libraries but can't figure out a way > to get the objects beneath the branch... > > or maybe i could do it similar to my current way and create a page in > the site, relate the images to that and go from there...but then all i > see is objectIDs when i dump the page so how do i only retrieve image > objects related to a page? > > i think the main difficulty I've got is likening scenarios between the > two products... > > cheers, > > john. > > > > On 5/10/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > On May 10, 9:02 pm, "John Beynon" <[EMAIL PROTECTED]> wrote: > > > ok, so i'm coming from a different CF Content management system so > > > adding/contributing content is not a problem - FarCry is awesome for > > > that, it's the getting info out of Farcry that i'm having difficulties > > > getting my head around....I'd be happy to work with you on it, i think > > > i'm getting there...but slowly > > > > > > i'll put together a list of what i'd like to see...i'm sure it's not > tough one > > > > That would be great! I'm really interested in trying to articulate > > FarCry concepts in a way that makes sense to people. All to often > > we're so indoctrinated in the FarCry way that things that make perfect > > sense to me are double-dutch to anyone coming fresh to the > > framework. > > > > The last place I want folks learning FarCry is by trawling through > > *core*. We do things in the framework a particular way to try and > > make life easy for developers *using* the framework -- so trying to > > emulate *core* is often completely the wrong way of setting about > > doing things if you know what I mean. With any luck plugins will make > > a big difference in that very often these are really just like > > straight farcry projects. Of course better documentation would be > > ideal :) > > > > All the best, > > > > -- geoff > > http://www.daemon.com.au/ > > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "farcry-dev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/farcry-dev?hl=en -~----------~----~----~----~------~----~------~--~---
