fair enough. I kinda figured it was something to that effect. On Wed, Oct 8, 2008 at 6:10 PM, Blair McKenzie <[EMAIL PROTECTED]> wrote:
> It probably would be better. Unfortunately the process of extracting the > metadata is too convoluted. We do plan to rewrite it when we have the time, > but until then we'll have to live with the update as it is. > > Blair > > > On Thu, Oct 9, 2008 at 2:52 AM, Tomek Kott <[EMAIL PROTECTED]> wrote: > >> Hi All, >> >> I thinking about the "Update COAPI Metadata" function in the developer >> utilities, and had a couple of questions. My update takes several minutes, >> which is fine with me, as I don't do it often. And it makes sense that the >> site is generally unusable during this time since it has to flush and reset >> the metadata. I was wondering if it was worth looking into doing it slightly >> differently, where the new COAPI metadata is loaded into a mirror struct, >> and then once filled copied over to the real struct, replacing the old. >> >> Is this possible? >> >> Thanks, >> >> Tomek >> >> >> > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "farcry-dev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/farcry-dev?hl=en -~----------~----~----~----~------~----~------~--~---
