I know that from FC 5.1, definitely the latest version, the tree speed is improved dramatically, so the re-factoring is done there. Now the tree is "click and go".
Don't know how this goes for larger trees, but i assume all works OK now. On Oct 22, 1:35 am, Joel Cass <[email protected]> wrote: > Hi there, > > I feel a need to vent. > > A common complaint that I've had with farcry lately is in regards to the > site tree that loads in the left-hand side of the 'site' tab. it seems to > delve through 4 different custom tag libraries plus interactions with the > fourQ and plain cfqueries. The whole thing seems a mess, with comments > referencing 'crack smoking' and 'cheap hacks'. > > I find that sometimes first requests can take in excess of 15 seconds, which > is unacceptable. Problem is, it's hard enough to even find where the > bottleneck is. We have indexes set up and a good connection to the DBMS. I'm > currently placing timers everywhere and still coming up with nothing. It's > nuts. I'm tempted to strip out the farcry tree and implement one myself. > > Are there any plans to refactor the site tree rendering? > > Joel --~--~---------~--~----~------------~-------~--~----~ You received this message cos you are subscribed to "farcry-dev" Google group. To post, email: [email protected] To unsubscribe, email: [email protected] For more options: http://groups.google.com/group/farcry-dev -------------------------------- Follow us on Twitter: http://twitter.com/farcry -~----------~----~----~----~------~----~------~--~---
