>Extending the "core" is pretty damn easy (whether you mean 
>extending core objects or creating new ones, it's the same 
>concept anyways).
>Basically, I'm not sure what work could be done on the core to 
>make it easier to use.

I agree, the COAPI is very easy to use and that is the direction I would
like to see the rest of the FarCry code base move towards. The
documentation says that FarCry has a few "rough-edges," it's these rough
edges I'd like to see polished up. For example, why is the COAPI called
via the fourq custom tag library at some points in the code? Why not
just call the fourq object directly, as is done in other parts of the
code? Why is the login functionality handled by a custom tag in the
navajo tag library? Why not the security library? Why a custom tag at
all? When I was initially digging into FarCry these are just a few of
the questions I had. 

So I guess my question about the future of FarCry is, are the custom
tags here to stay, or is the entire code base moving to a component
based architecture? If there is an effort to move more of the code base
into components, and I hope there is, what can we do to ensure that
everyone is on the same page? There are differing opinions on how best
to leverage components, even how to code them, so which ones are we to
follow in core development? 

These questions are not meant to be a troll... I'm a very big fan of
FarCry, I just want to see it keep getting bigger and better!

--Nathan  



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