> If we want to support BD and I don't really see why we shouldn't, we > either have to alert them to the issue -- preferred method. Or > re-engineer fourq et al to look at a new attribute like proptype or > something (a fair bit of work required). > > Does anyone on the list have any contacts at New Atlanta?
Vaughan (with whom I work) has been involved with the Beta program for Blue Dragon and has been in direct contact direct with Charlie Airhart (who was one of the higher profile CFMXers to move across to the BD camp). Having said that, Vaughan has also indicated that New Atlanta are pretty responsive to anything identified on their bug list (in terms of CFMX compatibility). In fact, Vaughan and I discussed just yesterday about allocating a slab of private time where we would get together and work on the BD implementation of FarCry (thanks obviously go to Tim - and previously Spike - who have already done some of that work). Release Candidate 3 for BD 6.1 was to be released in the last 24 hours. We had planned to try and see what happens with that version and what is still outstanding as far as compatibility issues were concerned (so they could get reported in this cycle and hopefully make it into the final release). So - in summary - anyone who mentions compatibility bugs on the BD lists will generally find them fixed in the next release - sometimes in an interim patch. Regards, Gary Menzel --- You are currently subscribed to farcry-dev as: [EMAIL PROTECTED] To unsubscribe send a blank email to [EMAIL PROTECTED] MXDU2004 + Macromedia DevCon AsiaPac + Sydney, Australia http://www.mxdu.com/ + 24-25 February, 2004
