I have to say that I agree with everyone else.  I was going to write
that immediately after reading Pauls first email but I thought maybe it
was just me.  I've had real difficult time getting started but things
pretty much make sense now.  I know I've got a long way to go but...
The flexibility of far cry seems to be a blessing and a curse it's great
that its so accommodating to almost anyones needs but its very
overwhelming getting started.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cody
Caughlan
Sent: Wednesday, November 17, 2004 8:59 PM
To: FarCry Developers
Subject: [farcry-dev] Re: Simple Tutorial for Farcry

I, too, have found the developer tutorials and walkthroughs complex and
hard
to figure out. To me, it appears they assume a certain amount of
knowledge
of how FarCry really works and its kind of like a chicken and egg thing.
A
more basic tutorial / overview of the system and the relationships
between
containers and rules and the like would be great.

/cody
 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gavin
Cooney
Sent: Wednesday, November 17, 2004 5:15 PM
To: FarCry Developers
Subject: [farcry-dev] Re: Simple Tutorial for Farcry

I have to say i agree with you. There's a certain list of things you
need to
"get" before the documentation  starts to make sense.

This intro to farcry has been on my to do list for a long time. 

If you want to contact me off-list i can talk you thru the basics on
instant
messenger

Gav


On Wed, 17 Nov 2004 17:29:14 +0000, Paul Johnston
<[EMAIL PROTECTED]>
wrote:
> Thing is, I wouldn't actually ask the question if I hadn't already 
> found this stuff.  Tbh while I get most of it, there are even more 
> basic things to be made aware of before the start!
> 
> Let's put it this way:
> 
> 1) download the core files for farcry
> 2) download farcry_aura
> 3) ... navigate around everything and only vaguely get it for several 
> hours
> 4) find the links below, and think "I don't actually get it"
> 5) Play around yourself with the code until you finally understand 
> where the how-tos actually fit into the farcry install you have
> 
> Basically, all the tutorials and docs start off at a too complex. 
> There needs to be a "Well done! You've installed farcry.. what next?"
> 
> Just my 2p
> 
> Paul
> 
> 
> 
> On Wed, 2004-11-17 at 16:19, David Ross wrote:
> > This helps too for end user stuff:
> >
> > http://farcry.daemon.com.au/go/documentation/users
> >
> > >>> [EMAIL PROTECTED] 11/17/2004 9:53:28 AM >>>
> > hi...they are here...
> >
> > http://farcry.daemon.com.au/go/documentation/developers/how-to
> >
> > start at the bottom one and work your way up
> >
> >
> > nick
> >
> >
> >
> > On Wed, 17 Nov 2004 09:01:49 +0000, Paul Johnston 
> > <[EMAIL PROTECTED]> wrote:
> > > Having played around with Farcry over the past couple of weeks, 
> > > I'm
> > into
> > > it now, but I have a suggestion to make.  At the moment, there are

> > > documents relating to what Farcry is and what the admin section is
> > all
> > > about, *but* there aren't many (if any that I can find) simple 
> > > "walkthroughs" or "tutorials" on starting up with farcry.
> > >
> > > I don't really have enough experience with farcry to do these (as
> > it's
> > > only a few weeks... I could have a go, but let's face it, if I do 
> > > something wrong that's going to pervade through... it wouldn't
> > help).
> > > Anyone want to do a simple tutorial with screenshots on "Setting 
> > > up
> > a
> > > simple site" covering things like how to update the navigation, 
> > > add pages, change the look and feel etc. I'm not saying a full 
> > > "How to change the site" thing, but more a "This is where to look 
> > > for
> > updating
> > > xxx"
> > >
> > > Just my 2p
> > >
> > > Paul
> > >
> > > PS If I've missed the tutorials, apologies, but they aren't that 
> > > easy
> > to
> > > find!
> > >
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