That's a great summary Gary.
I'd add we've focused very hard on the content management "theory"
behind FarCry -- this gives the product a depth that is often hard to
summarise in a quick sound-bite. It's *very* difficult to convey the
power of things like the tree modeling, container management and content
type extensibility unless you've encountered the problems and are
looking for a solution.
With Glamour we're trying hard to clean up usability issues and give the
whole a crisp, clean and eminently professional feel. We're reworking
key pain points like file and image management -- i think everyone will
like the changes here. Plus we're exposing many of the hidden features
such as shared container management. In any event we're very excited
about the next release.
In terms of timings, we'll be looking at moving Glamour to our own
production environments in about a fortnight and releasing an official
milestone release shortly thereafter.
-- geoff
http://www.daemon.com.au/
Gary Menzel wrote:
* Templates in FarCry - are just whatever HTML (or XHTML) want to write
- containers (extra CFML tag) help with re-use
* Fine Grained user access is VERY doable in FarCry (as simple or as
complex as the Windows File Access Control)
* Multi-Author system - no problem
* Other than the supplied components (such as News, Facts, Links,
Events, HTML, "inlcude", etc.) there is not a lot else - but we write
our own to do whatever we need. The main reason for a "lack" of modules
will be twofold: 1) most things people develop are specific, 2) As CFMX
has a price tag to it there are not as many Open Source developers
playing with it. But that is because of CFMX - not FarCry specifically.
* Content structure is fully hierarchical. Both in the Navigation Model
as well as a Category model (you can also place an item into multiple
categories and use publishing rules to filter the content)
* You dont need to "hack" FarCry to make it work - all of the objects
are extensible if you want to do something it doesnt do (so you dont get
zapped if you want to upgrade)
* FarCry is not bloated. The DB structure is fairly easy to understand
(for a developer at least) and everything is based around a single set
of database routines (FourQ)
* Because FarCry only provides some of the "basic" objects (like News,
etc) there is not a lot of "stuff" you have to get rid of. They were
planning in one release to include a "Forums" package - but it was
discovered that it had become too integrated with the base components so
it was removed.
* Separation of code from content is excellent in FarCry. Your content
lives in the database (and yes, you can, and do, put some markup in
there) but all the content can specify it's own display pages. And with
Rules, you can let the Rule decide how to display the content.
---
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