Tanks, I’ve just added an -ios parameter to faust2unity on master-dev branch.
https://github.com/grame-cncm/faust/commit/3cf67f894ec147fb5f16e876b0b7865140bc6031 that produces a libaudiopluginFOO.a static library for a given FOO.dsp file. Can you test and report ? Thanks Stéphane > Le 5 mai 2017 à 07:58, Juan Cristóbal Cerrillo <jccerri...@gmail.com> a écrit > : > > Hello Stéphane, > > I used the cpp generated by this line in the faust2unity script > faust -i -a ./unity.cpp "$SRCDIR/$NAME.dsp" -o "$MOS/$NAME.cpp” > but I had to extract the parts that originally came from Unity’s SDK > AudioPluginInterface.h and create a header file. > This file is needed when building for iOS in Unity since the plugins must be > registered before the main application launches. > It has to be manually included in UnityAppController.mm and the method > preStartUnity must be modified thus: > - (void)preStartUnity{ > UnityRegisterAudioPlugin(&UnityGetAudioEffectDefinitions); > } > > Here is the Xcode project that I used to compile the static library and the > bundle. > The library name must begin with the string ”audioplugin” (case sensitive). > > I can also send you the Unity project if you’d be interested. > > All best, > > Juan Cristóbal > > > <audiopluginCuerdasFaustiOS.zip> ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Faudiostream-devel mailing list Faudiostream-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/faudiostream-devel