I asked ChatGPT and here is the chat :

======
The code you provided seems to be a C++ class named num that represents a 
numeric type capable of storing either an integer or a double value using a 
union. The class also inherits from a class named Garbageable using virtual 
inheritance. While the code appears to be mostly correct, there are a few 
considerations and improvements to be aware of:

        • Virtual Inheritance: The code uses virtual inheritance (public 
virtual Garbageable) for inheriting from the Garbageable class. Virtual 
inheritance is used when you have multiple inheritance paths to the same base 
class, and you want to ensure that only one instance of the base class is 
created in the final derived class. If this is your intended design, then using 
virtual inheritance is appropriate. If not, you can remove the "virtual" 
keyword.
        • Union: The use of a union to store either an integer or a double is 
fine if you have a specific use case for it. However, you should be aware that 
accessing the wrong type (e.g., reading an int when it's actually a double) can 
lead to undefined behavior. Make sure you manage the type correctly.
        • Copy Constructor: The copy constructor num(const num& n) is set up 
correctly. It copies both the fType and the data based on the source object. 
However, it's essential to consider the implications of using a union here, as 
it may not work as expected if the source object holds a double while the 
destination object holds an int or vice versa.
        • Conversion Operators: The conversion operators to int and double are 
provided, allowing you to convert a num object to either type. However, there's 
no check for the current value of fType before performing the conversion. If 
fType is 0 (indicating an integer), converting to a double and vice versa may 
not yield the expected results. You should consider adding checks to ensure the 
correct type is being converted.
        • Comparison Operators: The comparison operators == and != seem fine 
for comparing two num objects based on their fType and data. However, you might 
want to add checks for data equality based on the type (integer or double) to 
ensure accurate comparisons.
In summary, the code is mostly correct but may need additional checks and 
considerations depending on the intended use of the class and how you plan to 
use it. It's essential to handle the union and type conversions carefully to 
avoid unexpected behavior.
======

==> Can you fix it ?

======
Certainly, I can provide an improved version of the num class with added checks 
for safer type conversions and comparisons. Here's a revised version of the 
class:

Copy code
class num : public Garbageable {
private:
    int fType;
    union {
        int i;
        double f;
    } fData;

public:
    // constructors
    num(int x = 0) : fType(0) { fData.i = x; }
    num(double x) : fType(1) { fData.f = x; }
    num(const num& n) : fType(n.fType) {
        if (fType == 0)
            fData.i = n.fData.i;
        else
            fData.f = n.fData.f;
    }

    num& operator=(int n) {
        fType = 0;
        fData.i = n;
        return *this;
    }

    num& operator=(double n) {
        fType = 1;
        fData.f = n;
        return *this;
    }

    // accessors
    int type() const { return fType; }

    operator int() const {
        if (fType == 0)
            return fData.i;
        else
            return static_cast<int>(fData.f);
    }

    operator double() const {
        if (fType == 0)
            return static_cast<double>(fData.i);
        else
            return fData.f;
    }

    // predicates
    bool operator==(const num& n) const {
        if (fType != n.fType)
            return false;

        if (fType == 0)
            return fData.i == n.fData.i;
        else
            return fData.f == n.fData.f;
    }

    bool operator!=(const num& n) const {
        return !(*this == n);
    }
};

        • Type Conversions: The conversion operators to int and double now 
include checks for fType. It ensures that the correct type conversion is 
performed based on the actual type stored in the num object.
        • Copy Constructor: The copy constructor has been updated to correctly 
handle the type-dependent copying of data.
        • Comparison Operators: The equality and inequality operators now 
include checks for both fType and the actual data, providing more accurate 
comparisons.
These changes should make the class safer and more predictable to use.
======

==> which seems fine for me. Oleg, Yann do you agree ?

Stéphane 

> Le 30 oct. 2023 à 02:18, Oleg Nesterov <o...@redhat.com> a écrit :
> 
> The recent discussion motivated me to look into the sources,
> and I've noticed something strange.
> 
>       class num : public virtual Garbageable {
>          private:
>           int fType;
>           union {
>               int    i;
>               double f;
>           } fData;
> 
>          public:
>           // constructors
>           num(int x = 0) : fType(0) { fData.i = x; }
>           num(double x) : fType(1) { fData.f = x; }
>           num(const num& n) : fType(n.fType) { fData.i = n.fData.i; }
> 
> but the last constructor is wrong, isn't it?
> 
>       fData.i = n.fData.i;
> 
> is only correct if n.fType == 0, right?
> 
> The same for "==" and "!=" operators. I guess these methods are not used,
> so perhaps the patch below makes sense? Before they find a user.
> 
> Oleg.
> ---
> 
> --- x/compiler/tlib/num.hh
> +++ x/compiler/tlib/num.hh
> @@ -70,7 +70,6 @@ class num : public virtual Garbageable {
>     // constructors
>     num(int x = 0) : fType(0) { fData.i = x; }
>     num(double x) : fType(1) { fData.f = x; }
> -    num(const num& n) : fType(n.fType) { fData.i = n.fData.i; }
> 
>     num& operator=(int n)
>     {
> @@ -89,10 +88,6 @@ class num : public virtual Garbageable {
>     int type() const { return fType; }
>     operator int() const { return (fType) ? int(fData.f) : fData.i; }
>     operator double() const { return (fType) ? fData.f : double(fData.i); }
> -
> -    // predicats
> -    bool operator==(const num& n) const { return fType == n.fType && fData.i 
> == n.fData.i; }
> -    bool operator!=(const num& n) const { return fType != n.fType || fData.i 
> != n.fData.i; }
> };
> 
> inline int isfloat(const num& n)
> 



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