This should be fixed on git now.

Stéphane 


> Le 25 sept. 2018 à 19:43, azvinz <azv...@yahoo.de> a écrit :
> 
> Hello Stéphane,
> 
> unfortunately now I get an error message while compiling your version of 
> drumsequencer.dsp (jaqt):
> 
> vince@vince-ThinkPad-W520:/media/sda7/Programming/Faust/Vinz4$ faust2jaqt 
> -soundfile drumsequencer.dsp
> Create faust.tMCrb2/drumsequencer/drumsequencer/Contents/Resources/./
> mkdir: cannot create directory 
> ‘faust.tMCrb2/drumsequencer/drumsequencer/Contents/Resources/./’: Not a 
> directory
> 
> thanks!
> 
> Vince
> 
> 
> 
> On 09/24/2018 10:28 PM, Stéphane Letz wrote:
>> Excellent !
>> 
>> @Vince : Note that we change the soundfile semantic a bit to make it more 
>> powerfull, it now takes a list of files in a same  « soundfile » object. 
>> Here is the current documentation:
>> 
>> =============
>> 
>> The soundfile("label[url:{'path1’;’path2’;’path3’;}]", n)’ primitive allows 
>> to access a list of externally defined sound resources, described as the 
>> list of their filename, or completepaths.The soundfile("label[url:path]",n) 
>> simplified syntax allows to use a single file.
>> 
>> A soundfile has:
>> 
>> • two inputs : the sound number (as a integer between 0 and 255 checked at 
>> compilation time), and the read index in the sound (which will access the 
>> last sample of the sound if the read index is greater than the sound length)
>> 
>> • two fixed outputs : the first one is the currently accessed sound length 
>> in frames, the second one is the currently accessed sound nominal sample 
>> rate in frames
>> 
>> • several more outputs for the sound channels themselves
>> 
>> If more outputs than the actual number of channels in the soundfile are 
>> used, the sound channels will be automatically duplicated up to the wanted 
>> number of outputs (so for instance if a stereo sound is used with four 
>> output channels, the same group of two channels will be duplicated).
>> 
>> If the soundfile cannot be loaded for whatever reason, a default sound with 
>> one channel, a length of 1024 frames and null outputs (with samples of value 
>> 0) will be used. Note also that soundfiles are entirely loaded in memory by 
>> the architecture file, so that the read index signal can access any sample.
>> 
>> Architecture files are responsible to load the actual soundfile. The SoundUI 
>> C++ class located in the faust/gui/SoundUI.h file implements the void 
>> addSoundfile( label, url, sf_zone) method, which loads the actual sound 
>> files using the libsndfile library, or possibly specific audio file loading 
>> code (in the case of the JUCE framework for instance), and set up the 
>> sf_zone sound memory pointers. If label is used without any url metadata, it 
>> will be considered as the soundfile pathname.
>> 
>> Note that a special architecture file can perfectly decide to access and use 
>> sound resources created by another means (that is, not directly loaded from 
>> a soundfile). For instance a mapping between labels and sound resources 
>> defined in memory could be used, with some additional code in charge to 
>> actually setup all sound memory pointers when void addSoundfile(label, url, 
>> sf_zone) is called by the buidUserInterface mechanism.
>> 
>> =============
>> 
>> See also : 
>> https://github.com/grame-cncm/faustlibraries/blob/bc54091ab7134f7f71f81b8e443556784abb901b/soundfiles.lib
>> 
>> So you’ll have to adapt your DSP for the new semantic. Not that the 
>> architecture code (that load files..etc…) is still fresh; Your faustdrumseq 
>> is a very good use case. Testing welcome !
>> 
>> Stéphane
>> 
>> 
>> 
>>> Le 24 sept. 2018 à 21:56, azvinz <azv...@yahoo.de> a écrit :
>>> 
>>> @Stéphane: here is the dsp, it is a simple drum sequencer (thank to the new 
>>> soundfile option!):
>>> 
>>> https://github.com/sonejostudios/faustdrumseq
>>> 
>>> @Julius: Your solution works! It doesn't show two digits but at least the 
>>> order is correct. Thank you!
>>> 
>>> All the best,
>>> 
>>> Vince
>>> 
>>> 
>>> 
>>> On 09/24/2018 08:02 PM, Julius Smith wrote:
>>>> You can say "[%2i]" to get two-digit fields.
>>>> 
>>>> - Julius
>>>> On Mon, Sep 24, 2018 at 2:33 AM Stéphane Letz <l...@grame.fr> wrote:
>>>>> Can you send your DSP test code? (I remember using the %i syntax with 
>>>>> additional spaces should work…)
>>>>> 
>>>>> Stéphane
>>>>> 
>>>>>> Le 23 sept. 2018 à 18:40, azvinz via Faudiostream-users 
>>>>>> <faudiostream-users@lists.sourceforge.net> a écrit :
>>>>>> 
>>>>>> Hello everybody,
>>>>>> 
>>>>>> I have a small question concerning parallel compositions for GUI 
>>>>>> elements:
>>>>>> 
>>>>>> "i" started counting at 0, but not at 00, so the final order on the GUI 
>>>>>> (jaqt) looks like this:
>>>>>> 
>>>>>> 0,1,10,11,12,13,14,15,16,2,3,4,5,6,7,8,9
>>>>>> 
>>>>>> Is there a way to solve this?
>>>>>> 
>>>>>> I'm trying to write a step sequencer, but with this wrong gui order it 
>>>>>> is not usable :(
>>>>>> 
>>>>>> Thank you in advance,
>>>>>> 
>>>>>> Vince
>>>>>> 
>>>>>> 
>>>>>> _______________________________________________
>>>>>> Faudiostream-users mailing list
>>>>>> Faudiostream-users@lists.sourceforge.net
>>>>>> https://lists.sourceforge.net/lists/listinfo/faudiostream-users
>>>>> 
>>>>> _______________________________________________
>>>>> Faudiostream-users mailing list
>>>>> Faudiostream-users@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/faudiostream-users
>>>> 
> 



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