> ****  Letz, to answer your question (bold) :
> 
> Me : 4) in Faust Playground (whichi is html based) on my Laptop, you provided 
> the possibility to EDIT the "blocks" (instruments or effects) and choose if I 
> want or not use the accelerometer... But, whatever I choose, it doesn't 
> change anything in the code. (and I did'nt find any parameters that could be 
> impacter by this). 

It should : assuming I start with the following code, dropping it in FPG: 

=============
import("stdfaust.lib");

vol = hslider("Volume[acc:1 1 -10 0 10]", 0.5, 0, 1, 0.01);
gain = hslider("Gain", 0.5, 0, 1, 0.01);

process = _*vol*gain; 
=============

The « Volume » slider already has the [acc:1 1 -10 0 10] metadata, You see it 
because the slider button has a color. Then you can edit it. The « gain »  
slider does not have « acc » metadata. You can still edit it, uncheck the « off 
» box in the editor, edit the curve, then the DSP code is charged accordingly.

> 
> **** Finally, do you all meet the same problem as me, when using 
> FaustPlayground online with a smartphone (I know I can export the application 
> for an Android, or iOS, but I wanter to try, in order to bypass being an 
> Apple developper ;-) !!!
> - on Android : it works but the sound is very bad (is it just because my 
> phone is a cheap one ????) "scrch" sound over all over sounds (pb of 
> smartphone, of connexion, of ???)  
> - on iPhone 6 : the sound is not very good (less than my Android smartphone, 
> but still not usable) and at the end of the course of the sensor, it 
> "breaks", I mean, it sounds nearly as noise
> - on iPad : test on two different ones : on 1) there is just a "charging page 
> of faustplayground", during about half an hour !!!!! ; on the 2) "webassembly 
> is not supported by your brower" whatever browser I choose (my iOS there is a 
> 10.3.1... and I can't upgrade it as it's too old....) 
> 
> Anyway, I must choose "not to use any online solution with my pupils", and 
> I'm a bit disappointed, as long as Faust offers so many functionnalities and 
> exports .... 
> 
> Virginie

You mean running the FPG platform directly on the Android or iOS  right? Then 
running a full Web browser with the embedded Faust compiler and WebAssembly 
support (which is probably still not uptodate..) is probably too much for now. 
Editing on FPG and compiling/deploying the native version is the way to go for 
now.

Stéphane  




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