Hello everyone, I am new to FAUST, and right now feeling like the metaphorical child in the sweet shop. :-)
There are some things, I would like to try, but I am not sure where to start. I have no problem with creating my own custom architecture file if this is what it takes, but I want to make sure I am not overlooking something obvious. Here are some of the things, I would like to try: I see there is a clever naming convention to control polyphonic DSPs via midi. But let's say, I wanted to use OSC instead of MIDI -- would it be feasable to have some multi-argument OSC message instead of a Note-On? What if I need to have more per-voice parameters (i.e. other than freq, gain, gate)? Is there a "default" way to extend the existing logic? To take this a bit further: I see there are some bits (FUI, PresetUI) that deal with storing/recalling presets. I would like to be able to store more than one preset (I think PresetUI does this, but it is only included in ca-qt,cpp?). And .... I would like to be able to select a different preset for each individual node I "play". Are these feasable ideas? Is creating a custom architecture file the intended approach for this? Or would I just use faust2api and create the logic I need on top of this? Can you point me to some documentation or existing code for inspiration? Kind regards, Lukas p.s. In case you were wondering: I want to use Faust to synthesize sound effects (collision sounds mostly) for a video game in real time. My prototype uses puredata for this, which works fine, but some things are really cumbersome to do in pd, so I was looking for alternatives. The combination of DSPs written with FAUST + maybe some additional control logic written in c++ seems like a realy nice fit. But of course this needs further evaluation.
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