We maintain a list of possible Faust projects. The closest project is « WebGPU audio architecture «
https://github.com/grame-cncm/faustideas?tab=readme-ov-file#webgpu-audio-architecture but nobody has started development yet. Stéphane > Le 9 oct. 2024 à 00:08, two--- via Faudiostream-users > <faudiostream-users@lists.sourceforge.net> a écrit : > > hi everyone > > so i really liked this lang, and it reminded me of shaders (also on shadertoy > you can even do sound in glsl, which i tried once, but it was too difficult) > i wonder if it's possible to somehow compile it to glsl, either for graphics > or sound > > the default simpel shadertoy glowing gradient shader could be written in > something like this: > process(x, y, uniform) = chnl(0+uvx), chnl(2+uvy), chnl(4+x), 1 with {chnl(k) > = 0.5 + 0.5*cos(uniform.iTime+k); uvx = x/uniform.iResolution.x; uvy = > uniform.iResolution.y;}; > > i saw faust can compile to wasm, and there are some tools to convert wasm to > spir-v, and some that do spir-v to glsl. would this work? > > (by the way i'm a n00b at computer graphics, shadertoy and gtk are pretty muc > h the only things i have some usable knowledge about) > > > _______________________________________________ > Faudiostream-users mailing list > Faudiostream-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/faudiostream-users _______________________________________________ Faudiostream-users mailing list Faudiostream-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/faudiostream-users