We maintain a list of possible Faust projects. The closest project is «  WebGPU 
audio architecture «  

https://github.com/grame-cncm/faustideas?tab=readme-ov-file#webgpu-audio-architecture

but nobody has started development yet. 

Stéphane 

> Le 9 oct. 2024 à 00:08, two--- via Faudiostream-users 
> <faudiostream-users@lists.sourceforge.net> a écrit :
> 
> hi everyone
> 
> so i really liked this lang, and it reminded me of shaders (also on shadertoy 
> you can even do sound in glsl, which i tried once, but it was too difficult)
> i wonder if it's possible to somehow compile it to glsl, either for graphics 
> or sound
> 
> the default simpel shadertoy glowing gradient shader could be written in 
> something like this:
> process(x, y, uniform) = chnl(0+uvx), chnl(2+uvy), chnl(4+x), 1 with {chnl(k) 
> = 0.5 + 0.5*cos(uniform.iTime+k); uvx = x/uniform.iResolution.x; uvy = 
> uniform.iResolution.y;};
> 
> i saw faust can compile to wasm, and there are some tools to convert wasm to 
> spir-v, and some that do spir-v to glsl. would this work?
> 
> (by the way i'm a n00b at computer graphics, shadertoy and gtk are pretty muc 
> h the only things i have some usable knowledge about)
> 
> 
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