#2817: Adding necessary events for commands
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 Reporter:  garry.yao  |       Owner:              
     Type:  Task       |      Status:  new         
 Priority:  Normal     |   Milestone:  CKEditor 3.0
Component:  General    |     Version:  SVN         
 Keywords:             |  
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 I found some commands side behaviors might need to be central controlled
 to reduce  code DUP:

  * ''CKEDITOR.dialog.saveSelection'' plus it's sibling
 ''CKEDITOR.dialog.restoreSelection'' which has big things to do with
 making the selection correct in IE, were Invoked >50 times through
 different commands.
  * "FCKUndo.SaveUndoStep" back in v2 which support the undo/redo system is
 also invoked arround this number in the same case.

 I wonder if we can hook these aspects of commands with  some new types of
 events , the ones I can imagine were:
  * ''initCommand'' which fired right after user click/hit the command, was
 used to allocate necessary resources for the command, this could be used
 to hook things like save the selection.
  * ''beforeCommandExe'' which indicate the command is about to make
 changes to the document, would be fired at different time for
 synchronized(e.g. styles) and asynchronized(e.g. dialogs), highly valuable
 for things like save undo stacks.
  * "afterCommandExe" on contrast indicate the command has made actually
 changes to the documents, used for restore selections and save redo
 stacks.
  * ''abortCommandExe" would be a branch case if the command has been
 canceled and thus has no major effect, which just bring user back to the
 document.

-- 
Ticket URL: <http://dev.fckeditor.net/ticket/2817>
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