http://jpauclair.net/2010/10/27/molehill/
"Me, a good friend and colleague of mine (JP Doiron) and many other folks at Frima have worked on games prototypes using Molehill and we were able port a proprietary 3D engine and extend it to create a very nice demo for the Adobe Max presentation by Sebastian Marketsmueller (Flash Player engineer). In his presentation on Flash Player 3D Future today he showed a lot of cool stuff including our Zombie Tycoon demo." et en gros ca donne ca http://www.youtube.com/watch?v=szaXvTsoeVs "This video shows many things: * Over 500 avatars (with full GPU-animation-skinning and multiple models, animations and textures sharing) * More than 500 000 polygons * Multiple sort of mapping: ShadowMap, LightMap, NormalMap, DetailMap * Dynamic Lighting: directional light and spotlight * Particles: Smoke, Fire, Rain, Bullets, Homing missile * Props * Special Effects * Animated Screen Image Overlay * Flocking (Boids) system for zombie movement And the best thing: All of that in a 1280×1050 window at more than 30fps with practically zero memory allocation and very small usage of the CPU." bref ca le fait bien :) zwetan -- Vous recevez ce message, car vous êtes abonné au groupe Google Groupes FCNG. Pour envoyer un message à ce groupe, adressez un e-mail à [email protected]. Pour vous désabonner de ce groupe, envoyez un e-mail à l'adresse [email protected]. Pour plus d'options, consultez la page de ce groupe : http://groups.google.com/group/fcng?hl=fr
