I'd like to show you guys my mingw32-physfs.spec file that I created for cross-compiling a game which uses PhysicsFS (http://icculus.org/physfs/). The main reason for this e-mail is to that I would get some comments about whether I'm on the right track and suggestions as to what I should do next to get physfs included with the other mingw32 packages. First of all, I have to say that I was successful in compiling and playing the game using physfs built from my .spec file.
Here are some specific questions I have already: Should I deal with file-not-utf8 warnings from rpmlint? How? Which .spec file should I base mine off of? I based mine on the processed version of http://hg.icculus.org/icculus/physfs/file/8badfbbb3b27/physfs.spec.in . However, I found slightly different versions of this in official Fedora repositories: http://cvs.fedoraproject.org/viewvc/rpms/physfs/F-10/physfs.spec?revision=1.7 and http://cvs.fedoraproject.org/viewvc/rpms/physfs/devel/physfs.spec?revision=1.9 . How should the description be changed? What exactly should I put in the changelog? Is it OK to hardcode the platform in this part of the spec: %{_mingw32_bindir}/i686-pc-mingw32-test_physfs.exe ? Again, please feel free to give me any other comments suggestions. -- Michael Ploujnikov http://plouj.com/
mingw32-physfs.spec
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