I'd like to show you guys my mingw32-physfs.spec file that I created
for cross-compiling a game which uses PhysicsFS
(http://icculus.org/physfs/). The main reason for this e-mail is to
that I would get some comments about whether I'm on the right track
and suggestions as to what I should do next to get physfs included
with the other mingw32 packages. First of all, I have to say that I
was successful in compiling and playing the game using physfs built
from my .spec file.

Here are some specific questions I have already:
Should I deal with file-not-utf8 warnings from rpmlint? How?

Which .spec file should I base mine off of? I based mine on the
processed version of
http://hg.icculus.org/icculus/physfs/file/8badfbbb3b27/physfs.spec.in
. However, I found slightly different versions of this in official
Fedora repositories:
http://cvs.fedoraproject.org/viewvc/rpms/physfs/F-10/physfs.spec?revision=1.7
and 
http://cvs.fedoraproject.org/viewvc/rpms/physfs/devel/physfs.spec?revision=1.9
.

How should the description be changed?

What exactly should I put in the changelog?

Is it OK to hardcode the platform in this part of the spec:
%{_mingw32_bindir}/i686-pc-mingw32-test_physfs.exe ?

Again, please feel free to give me any other comments suggestions.

-- 
Michael Ploujnikov
http://plouj.com/

Attachment: mingw32-physfs.spec
Description: Binary data

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