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Summary: Review Request: lure - Lure of the Temptress - Adventure Game


https://bugzilla.redhat.com/show_bug.cgi?id=435564


[EMAIL PROTECTED] changed:

           What    |Removed                     |Added
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               Flag|fedora-review?              |fedora-review+




------- Additional Comments From [EMAIL PROTECTED]  2008-03-11 04:46 EST -------
> +# Requires: PersonalCopy-Lite-soundfont as our .desktop file passes cmdline
> +# options to scummvm to use fluidsynth midi emulation, which needs a 
> soundfont
> +# This is done because with lure the default adlib emulation sounds rather 
> poor
> +Requires:       scummvm >= 0.11.1-2, PersonalCopy-Lite-soundfont

The good news, the sound-fix works fine.

The bad news, I wholeheartedly disagree with the above comment.
For a game soundtrack from the early 90's, AdLib audio was the
better choice and the de facto standard (in popular soundcards
such as the Sound Blaster or Pro Audio Spectrum series). In many
cases, the musicians and composers created their soundtracks for
AdLib or OPL{2,3} hardware and drivers. A lot of synthetic
instruments cannot be replaced with GM samples without sounding
weird and doubtful. Switching Lure to GM emulation sounds worse.

So, thumbs up only for the combination of:

$ rpm -q scummvm lure
scummvm-0.11.1-2.fc9
lure-1.1-1.fc8


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