As I told before; I am considering using Felix as a high level programming language in Video Game.

My preferred choice as: “The next video game mainstream programming language”.

Video games are a real time application and cannot suffer the “stop the world” side effect of garbage collection – especially in a multiplayer (client/server) environment.

Is there any implementation of an incremental garbage collector? (Could stop the world, but only for a – parameterized – certain amount of time).

I am not thinking of a concurrent one but more a tri color marking one – I know there are some intrusive considerations related to “marks”.

 

Thanks,

Stephane Le Dorze.

 

P.S.: To avoid naming confusion, one can refer to this: http://www.memorymanagement.org/glossary/i.html#incremental.garbage.collection.

 

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