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As I told before; I am considering using Felix as a
high level programming language in Video Game. My preferred choice as: “The next video game mainstream
programming language”. Video games are a real time application and cannot suffer
the “stop the world” side effect of garbage collection –
especially in a multiplayer (client/server) environment. Is there any implementation of an incremental garbage
collector? (Could stop the world, but only for a – parameterized – certain
amount of time). I am not thinking of a concurrent one but more a tri
color marking one – I know there are some intrusive considerations
related to “marks”. Thanks, Stephane Le Dorze. P.S.: To avoid naming confusion, one can refer to
this: http://www.memorymanagement.org/glossary/i.html#incremental.garbage.collection. |
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