On Sep 18, 2006, at 4:38 AM, Rhythmic Fistman wrote: >> Date: Mon, 28 Aug 2006 15:55:11 -0400 >> From: Peter Tanski <[EMAIL PROTECTED]> >> > mmap to manage memory manually. And shared memory >> > would be an issue (process wide). >> > >> > Also the 'world stop' is a killer for some kinds >> > of applications. >> >> You certainly wouldn't want to use such a GC'd programming for video >> games, > > This is a common bad assumption - the gc works fine in games. > It's always right at the bottom of the profiling list, at fractions > of a > percent of cpu usage.
Incremental GC is excellent. I am a big fan of incremental GC for multi-threaded applications. But stop-world GC? In a real-time video game that means a potential pause in the action, right? I don't know very much about GC in video games. Do you know of any video games that use stop-world instead of incremental GC? -Pete ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Felix-language mailing list Felix-language@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/felix-language