On Wed, May 29, 2013 at 12:00:49PM +0100, Garth N. Wells wrote:
> The MeshFunction class has a lot of constructors. This roughly doubled
> recently with the switch to using shared pointers for the mesh (now
> ~10 constructors).
>
> What are the opinions on having duplicate reference/shared_ptr
> constructors in MeshFunction? Should we just have shared_ptr versions?
> This only affects the C++ interface. The Python interface uses the
> shared_ptr version (but does requires the other constructors being
> marked in the SWIG layer as to be ignored, which is easy to forget).
I see the motivation (to reduce the number of duplicate constructors)
but I still think one should be able to write a simple C++ demo
program without using boost::shared_ptr.
Is there some other solution? Could one add a cast function to the
Mesh class, something like this:
operator boost::shared_ptr<Mesh>()
{ return reference_to_no_delete_pointer(*this); }
?
--
Anders
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