On Wed, Oct 16, 2013 at 01:00:08PM +0100, Chris Richardson wrote:
> On 16/10/2013 09:25, Garth N. Wells wrote:
> >Does anyone have an opinion on keeping or removing CGAL from DOLFIN?
> >Below are some pros and cons:
> >
> >- CGAL makes DOLFIN slow to build and builds use a lot of memory.
> >- CGAL is unpredictable in throwing errors (predictable in that it
> >will throw cryptic errors, unpredictable when or with which compiler).
> >- CGAL is difficult to understand and the latest version has very
> >cryptic interface changes.
> >- Almost all of the random DOLFIN buildbot failures are due to CGAL
> >mesh generation failures.
> >
> >+ CGAL provides mesh generation for a variety of simple shape
> >combinations (the DOLFIN interface to CGAL is not rich enough for
> >anything serious).
>
> Agreed. Anyone serious will make their mesh independently, so CGAL
> is really just an annoying toy in this context... (!)

That may be true, but simple also has a use.

It's an optional dependency, so why is it a big problem?

--
Anders
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