I've pushed a fix. The demo was relying in a particular mesh structure,
which is very unwise when using unstructured meshes.
Garth
On 2013-11-11 20:40, Benjamin Kehlet wrote:
Strange, it passed when ran a "try-build" before the merge, I think.
I'll take a look tomorrow.
Benjamin
2013/11/11 Johan Hake <[email protected]>:
It looks like the csg-2d made the contact-vi-snes demo to fail.
Anders, Benjamin?
Johan
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