2014-06-19 22:17 GMT+01:00 Benjamin Kehlet <[email protected]>:

>
> This is in CGAL. I believe the reason is that the mesh generator in
> CGAL initially needs some points on the surface of the geometry. They
> are obtained by
> shooting _random_ rays and intersecting them with the geometry.
>

Ah, I see. Thanks for the explanation!


For the same reason, I have added a build flag to mshr that fixes CGAL's
> pseudo
> random generator. It is then at least possible to make bugs
> reproducible (but you will have to rebuild mshr to enable this
> feature).
>

Great to know this exists in meshr.

Thanks,
Max
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