It may seem obvious, but I want to be able to attach parameters to a
Mesh before it calls its 'build' method.
This is because I need to be able to choose a ghosting strategy in
parallel (at present it is set by a GlobalParameter).
I was thinking of adding a constructor which can take a Parameters
argument to all Mesh constructors (i.e. including all
the Unit*Mesh constructors).
Advantages - flexibility, any future set of parameters can be
accommodated
- can remove current string arguments, like "diagonal" for
RectangleMesh
Disadvantages - user has to create a Parameters object if they want to
change the Mesh defaults
- cannot constrain set of allowed parameters in advance
Any alternative suggestions welcome.
Chris
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