Le vendredi 24 août 2007, Benoit Desjardins a écrit :
> Hello Stephane
Hello Benoit.
> is there any option that forces FF3D to stop computations
> as soon as a "NAN" (not a number) is detected ?
Yes. You must compile the code in the debug mode
(configure --enable-debug)
Some flags might not be activated. Have a look to the file
trapFPE.c
in the sources' root directory.
If I remember, this will work only on Linux and require to deactivate the GUI
compilation.
Let me know if you encounter any problem.
Best regards,
Stéphane.
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