ffmpeg | branch: master | Martin Storsjö <mar...@martin.st> | Tue Jul 4 20:03:00 2017 +0300| [9042402ec78ad050eb7ad129610450ef90371df4] | committer: wm4
d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY If using the winstore compat library, a fallback LoadLibrary function does exist, that only calls LoadPackagedLibrary though (which doesn't work for dynamically loading d3d11 DLLs). Therefore explicitly check the targeted API family instead. Make this check a reusable HAVE_* component which other parts of the libraries can check when necessary as well. Signed-off-by: Martin Storsjö <mar...@martin.st> Merged from Libav commit 4d330da006fe48178. > http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=9042402ec78ad050eb7ad129610450ef90371df4 --- configure | 14 +++++++++++++- libavutil/hwcontext_d3d11va.c | 6 +++--- 2 files changed, 16 insertions(+), 4 deletions(-) diff --git a/configure b/configure index 66c7b948e4..7201941c36 100755 --- a/configure +++ b/configure @@ -2072,6 +2072,7 @@ HAVE_LIST=" sndio texi2html threads + uwp vaapi_drm vaapi_x11 vdpau_x11 @@ -6134,7 +6135,18 @@ check_func_headers "windows.h" CreateDIBSection "$gdigrab_indev_extralibs" # d3d11va requires linking directly to dxgi and d3d11 if not building for # the desktop api partition -enabled LoadLibrary || d3d11va_extralibs="-ldxgi -ld3d11" +check_cpp <<EOF && enable uwp && d3d11va_extralibs="-ldxgi -ld3d11" +#ifdef WINAPI_FAMILY +#include <winapifamily.h> +#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) +#error desktop, not uwp +#else +// WINAPI_FAMILY_APP, WINAPI_FAMILY_PHONE_APP => UWP +#endif +#else +#error no family set +#endif +EOF enabled vaapi && check_lib vaapi va/va.h vaInitialize -lva diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c index 9a86d33b38..52683b92cd 100644 --- a/libavutil/hwcontext_d3d11va.c +++ b/libavutil/hwcontext_d3d11va.c @@ -56,7 +56,7 @@ static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice; static av_cold void load_functions(void) { -#if HAVE_LOADLIBRARY +#if !HAVE_UWP // We let these "leak" - this is fine, as unloading has no great benefit, and // Windows will mark a DLL as loaded forever if its internal refcount overflows // from too many LoadLibrary calls. @@ -486,7 +486,7 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device, int ret; // (On UWP we can't check this.) -#if HAVE_LOADLIBRARY +#if !HAVE_UWP if (!LoadLibrary("d3d11_1sdklayers.dll")) is_debug = 0; #endif @@ -527,7 +527,7 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device, ID3D10Multithread_Release(pMultithread); } -#if HAVE_LOADLIBRARY && HAVE_DXGIDEBUG_H +#if !HAVE_UWP && HAVE_DXGIDEBUG_H if (is_debug) { HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll"); if (dxgidebug_dll) { _______________________________________________ ffmpeg-cvslog mailing list ffmpeg-cvslog@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-cvslog