As we get a new set of objects each frame anyway, we do not gain anything by keeping the modifier constant.
This helps with capturing when switching your setup a bit, e.g. from ingame to desktop or from X11 to wayland. --- libavdevice/kmsgrab.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/libavdevice/kmsgrab.c b/libavdevice/kmsgrab.c index 2a03ba4122..8b698b7f30 100644 --- a/libavdevice/kmsgrab.c +++ b/libavdevice/kmsgrab.c @@ -176,13 +176,6 @@ static int kmsgrab_get_fb2(AVFormatContext *avctx, err = AVERROR(EIO); goto fail; } - if (fb->modifier != ctx->drm_format_modifier) { - av_log(avctx, AV_LOG_ERROR, "Plane %"PRIu32" framebuffer " - "format modifier changed: now %"PRIx64".\n", - ctx->plane_id, fb->modifier); - err = AVERROR(EIO); - goto fail; - } if (fb->width != ctx->width || fb->height != ctx->height) { av_log(avctx, AV_LOG_ERROR, "Plane %"PRIu32" framebuffer " "dimensions changed: now %"PRIu32"x%"PRIu32".\n", -- 2.29.2 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".