On 8/9/2021 10:55 PM, Xiang, Haihao wrote:
On Thu, 2021-08-05 at 16:05 +0000, Soft Works wrote:
-----Original Message-----
From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of
Xiang, Haihao
Sent: Thursday, 5 August 2021 07:24
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] [PATCH] lavfi/qsvvpp: do not mix up FFmpeg
and SDK error code
On Wed, 2021-08-04 at 06:34 +0000, Soft Works wrote:
-----Original Message-----
From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of
Haihao Xiang
Sent: Friday, 30 July 2021 04:39
To: ffmpeg-devel@ffmpeg.org
Cc: Haihao Xiang <haihao.xi...@intel.com>
Subject: [FFmpeg-devel] [PATCH] lavfi/qsvvpp: do not mix up FFmpeg
and SDK error code
The function ff_qsvvpp_filter_frame should return a FFmpeg error
code if there is an error. However it might return a SDK error code
without this patch.
---
libavfilter/qsvvpp.c | 15 +++++++++------
1 file changed, 9 insertions(+), 6 deletions(-)
diff --git a/libavfilter/qsvvpp.c b/libavfilter/qsvvpp.c index
4768f6208b..c7ef8a915f 100644
--- a/libavfilter/qsvvpp.c
+++ b/libavfilter/qsvvpp.c
@@ -807,8 +807,7 @@ int ff_qsvvpp_filter_frame(QSVVPPContext *s,
AVFilterLink *inlink, AVFrame *picr
if (MFXVideoCORE_SyncOperation(s->session, sync, 1000) < 0)
av_log(ctx, AV_LOG_WARNING, "Sync failed.\n");
Why no looping and no checking for MFX_WRN_IN_EXECUTION like
below?
Thanks for catching this, I think it should check for
MFX_WRN_IN_EXECUTION, but it should be fixed in another patch.
OK.
filter_ret = s->filter_frame(outlink, tmp->frame);
if (filter_ret < 0) {
av_frame_free(&tmp->frame);
- ret = filter_ret;
- break;
+ return filter_ret;
The title is about not to mix error codes, but this is a behavioral
change.
After the patch, the input frame would no longer be processed in case
of a sync error.
The condition is 's->eof && qsv_fifo_size(s->async_fifo)'. When s->eof is
true, the input frame is actually NULL. So without this patch, this function
returns 0 for this case, the error code is ignored.
My bad, I missed the eof condition.
All details clarified. Patch LGTM.
Could someone merge this patch if no more comments, please?
Thanks
Haihao
Pushed.
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