On Fri, May 29, 2015 at 3:21 PM, Stefano Sabatini <stefa...@gmail.com> wrote: > This fixes compilation with latest MinGW32 and MSYS2/MinGW64. > --- > ffmpeg_dxva2.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/ffmpeg_dxva2.c b/ffmpeg_dxva2.c > index 741c55b..6b20195 100644 > --- a/ffmpeg_dxva2.c > +++ b/ffmpeg_dxva2.c > @@ -364,7 +364,7 @@ static int dxva2_alloc(AVCodecContext *s) > d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; > d3dpp.Flags = D3DPRESENTFLAG_VIDEO; > > - hr = IDirect3D9_CreateDevice(ctx->d3d9, adapter, D3DDEVTYPE_HAL, > GetShellWindow(), > + hr = IDirect3D9_CreateDevice(ctx->d3d9, adapter, D3DDEVTYPE_HAL, > GetDesktopWindow(), > D3DCREATE_SOFTWARE_VERTEXPROCESSING | > D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE, > &d3dpp, &ctx->d3d9device); > if (FAILED(hr)) {
While the patch itself is fine, I would still encourage people to abandon mingw32 (which is dead) and move to mingw-w64, which is much newer and still maintained. _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-devel